We leave the Keep for the last time and head to Winterhaven to give the good news to the townspeople. As soon as we arrive we go to Lord Ernest's manor, who is overjoyed at the news of our victory and immediately orders a feast in our honor. When asked about reward though, his joy turns to embarassment as he tells us that the towns finances are at it's lowest and he can't afford to reward us properly. Instead, he asks if anyone of us is interested in remaining in town as commander of the guard, being responsible for hiring and training a military force do defend Winterhaven. Lord Ernest's objective, now that peace had returned to the area, wants to turn Winterhaven into an important trading outpost, and the one that remained would receive a share of the profits. We promised we would think about it, though the only one with a remote interest in that was Ceteribus.
After the feast and a good night of sleep, we decided to head to Scart to visit Doven and receive the rewards for completing the quests given to us by Barley and Marla at the beginning of the adventure. When we arrive, we are surprised to find the former Winterhaven militia members Bob and Noddy in town. Apparently there were many other Winterhaven refugees staying there. When we tell them the good news they go around telling everyone of our deeds. Soon the whole town knew what we had done.. We find Barley the scholar and tell him everything we had found out about the Keep and he rewards us with a nice pouch of gold. Then we seek out Marla and tell her we had destroyed the evil cult of Orcus. We had brought along the head of the evil priest we had fought before Kalarel and several flags and tokens of their worship. Convinced, she awards us the agreed sum of 250 gold.
We find Doven at his house and tell him of our exploits. We then take the chance to ask him about the group known as the Bloodreavers, remembering the letter adressed to Kalarel that we had found in the Keep's caves. Being a seasoned adventurer he might know something about them, which he did. He said he had heard about them in his travels. They were a band of slavers composed mostly of Hobgoblins and Humans, who were preying the villages around Scart and the town of Fallcrest to the south. He didn't know anymore but advised us to contact the mayor of Scart, who might know more about them. We bid farewell to Doven and his family and went to see the mayor.
By now he had already heard of our victory over the cult of Orcus and was pleased to see us. Surprisingly, this little village had better finances than Winterhaven, since he decided to gift us all with Warhorses and some trinkets. When asked about the Bloodreavers, his happy demeanor changed into a grimace. He told us that they had been a nuisance to the villages in the region for some time now, but that there had been no success in stopping their actions so far and so they had been free to pillage and kidnap villagers to sell as slaves. He then ask us if we were interested in undertaking a quest to wipe out the Bloodreavers and rescue the kidnapped villagers. We immediately accepted and the mayor gave us a map of the region, where he had marked the location of the Bloodreavers probable base of operations, Thunderspire Mountain. According to him, underneath the mountain, there was a great network of caves where all sorts of underground creatures lived, including a dangerous clan of Duergars. It was rumored that the caves served as trading post where all sorts of shady deals took place. According to his spies, that was where they were hiding themselves.
After a short rest, we headed back to Winterhaven. We had promised Lord Ernest we would scout out the surrounding areas after we finished our business in Scart and Ceteribus had decided to accept the position of commander of the guard and retire from adventuring. When we arrived, the town already seemes livelier than before. The word of the cult's defeat had spread like wildfire and new people were arriving to town everyday.
Amongst them was a merchant named Barwyn who had set up shop in one of the abandoned houses. While we were browsing his wares and carelessly talking about Bloodreavers and the Thunderspire Mountain, he was listening in on our conversation. As soon as he noticed we were the only clients in the shop, he rushed to close the door and asked for a private word. Having heard we were soon to leave towards Thunderspire Mountain, he asked if we would be interested in assisting him with a business endeavour he had going on. He needed someone to take a package to a merchant named Gendar inside the Mountain, receive the payment, and return it to him. This Gendar had a shop in a place known as the Seven Pillar Hall, an outpost in the caves beneath Thunderspire. With the promise of reward, we accepted and he handed us a package with an ornate dagger. We were to trade it to Gendar for a set of drow fortune stones and he advised us to speak to noone about this deal. It was obviously something shady, but we had no problem with that, as long as the pay was good.
We spent the next few days scouting the surrounding lands around Winterhaven for any dangers that still remained, but found nothing threatening. Finally, the day had come for us to leave so we bid the Lord and Ceteribus farewell and departed for the Thunderspire Mountain.
Author's note: From the next installment and forward, i will be retelling the Adventure Logs of Wizards of the Coast Thunderspire Labyrinth adventure, thus resetting the count. Our gaming group is intent in following the first adventures released for 4th Edition as a linked campaign, so you can expect logs for each of them, as we go along.